#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingGPU\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingGPU\\Local.frag")

REGISTER_SHADER(RayTracingVertexShader, "RayTracingGPU\\RayTracing.vert")

REGISTER_SHADER(RayTracingFragmentShader, "RayTracingGPU\\RayTracing.frag")




